Hello Neighbor V1.1.3 CODEX !NEW!
Hello Neighbor v1.1.6 [HEADLANDS] (This is without the TV sequence). Now includes several features for recording into "sound paths" in "The RAM Room", which are excellent for filming in-game cut-scenes: you can set a path before playing the game, choose to record it while playing or in the saved state, choose which sounds to record, set the recording volume, duration and the final file format (WMV, MP4). The paths in this release are random samples from the "Sound Effect Streams" of The RAM Room. I also found a way to record sound in the console during gameplay, in case you want to capture every sound effect of your loading your savegame. For more details and to check if this method works for you, look at the Dev Blog articles linked from this post. Keep in mind that this should work in general games but you will have to try to figure out the specific detection method or the game code (i.e. use reverse engineering), and that all the game sound effects will be recorded if your game has multiple paths in "Sound Effect Streams".
Hello Neighbor v1.1.3 CODEX
Download File: https://www.google.com/url?q=https%3A%2F%2Fgohhs.com%2F2u06UZ&sa=D&sntz=1&usg=AOvVaw0sXBB1pDi6gIqQWoiCARkR
Hello Neighbor v1.1.5 [HEADLANDS] (This is without the TV sequence). Now includes several features for recording into "sound paths" in "The RAM Room", which are excellent for filming in-game cut-scenes: you can set a path before playing the game, choose to record it while playing or in the saved state, choose which sounds to record, set the recording volume, duration and the final file format (WMV, MP4). The paths in this release are random samples from the "Sound Effect Streams" of The RAM Room. I also found a way to record sound in the console during gameplay, in case you want to capture every sound effect of your loading your savegame. For more details and to check if this method works for you, look at the Dev Blog articles linked from this post. Keep in mind that this should work in general games but you will have to try to figure out the specific detection method or the game code (i.e. use reverse engineering), and that all the game sound effects will be recorded if your game has multiple paths in "Sound Effect Streams".